Tetris Couldn't Triumph at The Game Awards — An Additional Classification Could Fix That
Whenever a prominent prize-giving event approaches, one notices an outcry for introducing of new categories to acknowledge underappreciated efforts and satisfy the hearts of followers who have specialized interests.
Another commentator has already made supporting a scary games classification. That would rule. Equally deserving are board games, this being a passionate advocate's mission. But they will have to forgive me when I prioritize just as with other blinkered fanatics, I have a cast-iron argument backing this proposal is the most urgent and important of all. Here's the proposal: There should be a category for puzzle games.
Categorizing Game Types
Classifying creative works isn't exact; it remains highly personal, and it will always start arguments concluding with vague boundaries. There’s a reason cinema institutions avoid this approach. But it is an unavoidable compromise in the world of video games, showing incredible range they barely qualify one unified medium.
For the full spectrum of gaming accomplishments to receive acknowledgment, while allowing diverse titles to have a chance for representation, classification by type becomes crucial.
Current Gaming Award Categories
Leading game ceremonies presently include genre categories for Action, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Between them, these award types effectively encompass a lot of ground, and you can find room for numerous titles.
Not so for logic-based experiences. No suitable classification appears to put them. Think about these recent excellent titles, all very different: building puzzles in a particular game, intense tile-matching in a different title, and the sweetly sociological logic puzzles in another game. Where could they possibly go within current classifications? Unfortunately, nowhere.
Recognition Challenges
Numerous examples exist excellent brain-teasers released every year that have no home in entertainment awards, except when they manage to fit classification types such as Mobile Game, VR/AR Game, or the intensely contested Indie races.
- A renowned logic title received no recognition for anything that year
- Another imaginative release received no nominations during that ceremony
- Well-received sorting experience was overlooked that year
- Only a few puzzle games scraped into independent or mobile categories
Importance of Logic Titles
Frequently they represent small games, yet the craft in brain-teasers is of massive significance. Well-known matching games count as the most-played games globally maintaining this status for an extended period.
The legendary block-stacking game rivals famous sandbox experiences for the title of highest-selling title ever; it’s also in the running as greatest title ever. Puzzle games are foundational for gaming as medium, while interacting across multiple categories.
The Solution and Justification
Puzzle games wouldn’t have this problem. One could readily select multiple candidates engaging, different, qualified experiences each ceremony simply — or rather, with difficulty, since numerous excellent numerous deserving experiences.
To emphasize again, these are games without proper classification in important events. Logic title developers function at the demanding boundary interactive creation, creating some of most fundamental forms of the video game form. Just like film action specialists, they deserve recognition. We shouldn't delay 35 years.